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mekgp

Joined: Mar 14, 2004
Posts: 2410
Location: ...Parked...
Status: Offline
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  Posted:
Apr 18, 2010 - 08:07 PM |
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New site and new engines!
Come over to the T4T website. Things are looking different. |
_________________ Skype @ always.mekgp
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SilverDolly51

Joined: Sep 17, 2005
Posts: 1979
Location: Belgium
Status: Offline
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  Posted:
Apr 19, 2010 - 01:05 AM |
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It's a relief that someone is still active for T4T. Btw, are you acting alone, or is bomber still involved in this project (which strikes me as add, as it's TW based)?
Keep the flame burning  |
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mekgp

Joined: Mar 14, 2004
Posts: 2410
Location: ...Parked...
Status: Offline
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  Posted:
Apr 19, 2010 - 09:49 AM |
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Its all the same crew. T4T is the heavy-bomber mod it always was. All of the same people still follow and work on it...many, don't even post here.
Remember, the mod(s) can be applied anywhere, it's not necessarily "TW based". |
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spelchek
Joined: Dec 10, 2003
Posts: 909
Status: Offline
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  Posted:
Apr 19, 2010 - 10:15 AM |
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So mek - you off too? I realise you're staying with the T4T team - but will we be seeing you around here still? |
_________________ 30sqd. vRAAF
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mekgp

Joined: Mar 14, 2004
Posts: 2410
Location: ...Parked...
Status: Offline
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  Posted:
Apr 19, 2010 - 11:01 AM |
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Oh ya Spelchek...I'll be around. I can't do anything with TW, but..er...I guess I'll set and watch the happenings!  |
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SilverDolly51

Joined: Sep 17, 2005
Posts: 1979
Location: Belgium
Status: Offline
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  Posted:
Apr 19, 2010 - 11:14 AM |
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so T4T crew = bomber, lumino, buster, turnipkiller, snafu, ...?
| Quote: | | Remember, the mod(s) can be applied anywhere, it's not necessarily "TW based". |
I get that, but TW2 seems to be a nice engine to implement the T4T mod. Is there still anyone of the T4T team interested in contributing to TW2? I "understand" that bomber has been banned from the forum, but is he still willing to share the mod in TW2? And if he's not, are the others willing to?
It would be a shame if this nice initiative goes to waste (or at least, isn't reachable through TW2)...  |
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spelchek
Joined: Dec 10, 2003
Posts: 909
Status: Offline
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  Posted:
Apr 19, 2010 - 11:24 AM |
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SD, T4T team have settled on a new sim engine being developed to apply their mod too. |
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mekgp

Joined: Mar 14, 2004
Posts: 2410
Location: ...Parked...
Status: Offline
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  Posted:
Apr 19, 2010 - 11:58 AM |
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| SilverDolly51 wrote: | so T4T crew = bomber, lumino, buster, turnipkiller, snafu, ...?
| Quote: | | Remember, the mod(s) can be applied anywhere, it's not necessarily "TW based". |
I get that, but TW2 seems to be a nice engine to implement the T4T mod. Is there still anyone of the T4T team interested in contributing to TW2? I "understand" that bomber has been banned from the forum, but is he still willing to share the mod in TW2? And if he's not, are the others willing to?
It would be a shame if this nice initiative goes to waste (or at least, isn't reachable through TW2)...  |
Oh hey, anyone can develop a bomber-sim with TW2. Pickup the reins SD and have a go! For our purposes, this engine won't be covering the bases we want to implement. |
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SilverDolly51

Joined: Sep 17, 2005
Posts: 1979
Location: Belgium
Status: Offline
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  Posted:
Apr 19, 2010 - 01:24 PM |
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| Quote: | | SD, T4T team have settled on a new sim engine being developed to apply their mod too. |
Any word on which sim is being looked at?
| Quote: | | Oh hey, anyone can develop a bomber-sim with TW2. Pickup the reins SD and have a go! |
Eh eh eh no thanks, I'm flooded in work for the next 4 years  |
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spelchek
Joined: Dec 10, 2003
Posts: 909
Status: Offline
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  Posted:
Apr 20, 2010 - 07:50 PM |
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Clipper

Joined: Jun 15, 2003
Posts: 2556
Location: Baltimore MD USA
Status: Offline
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  Posted:
Apr 20, 2010 - 10:22 PM |
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Tried signing up but no dice at the T4T site. I get the impression that engine isn't OSX, or is it? |
_________________ Clipper, Aero Duelist
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peril

Joined: Aug 03, 2003
Posts: 6179
Status: Offline
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  Posted:
Apr 21, 2010 - 01:17 AM |
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| Quote: | I'm pleased to announce the first public release of the technology demonstrator.
Key Features:
1. Multi-Plattform: works with Windows 32bit, Linux 32bit (tested with XP SP3, Vista and Ubuntu 9.04, 9.10)
2. Java Based, technologies: Java3D, JOAL, JInput, Batik
3. (still) native flight simulation engine also in use with FlightGear (the JSBSim)
4. CLOD Terrain Optimizing Engine
5. Real World height data from SRTM GTOPO 30 v.4 Dataset (world height data packed qualityloss in 13GB)
6. Aircraft performance described in XML format (very accessible)
7. SVG Renderer for GUI (entire gui is implemented in XML + JavaScript).
8. Visual model from F-16D (my old model)
9. Flight dynamics from F-22A (so don't wonder about performance ) |
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spelchek
Joined: Dec 10, 2003
Posts: 909
Status: Offline
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  Posted:
Apr 21, 2010 - 01:37 AM |
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Doesn't look like it Clip. Howareya, anyway? |
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mekgp

Joined: Mar 14, 2004
Posts: 2410
Location: ...Parked...
Status: Offline
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  Posted:
Apr 21, 2010 - 12:18 PM |
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According to the dev, its just not been tested on that platform because he's not got a Mac setting around!  |
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SilverDolly51

Joined: Sep 17, 2005
Posts: 1979
Location: Belgium
Status: Offline
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  Posted:
Apr 21, 2010 - 12:49 PM |
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mmh, interesting  |
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