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mekgpOffline



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Post   Posted: Apr 18, 2010 - 08:07 PM Reply with quote Back to top

New site and new engines!

Come over to the T4T website. Things are looking different.

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SilverDolly51Offline



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Post   Posted: Apr 19, 2010 - 01:05 AM Reply with quote Back to top

It's a relief that someone is still active for T4T. Btw, are you acting alone, or is bomber still involved in this project (which strikes me as add, as it's TW based)?

Keep the flame burning Wink Very Happy

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mekgpOffline



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Post   Posted: Apr 19, 2010 - 09:49 AM Reply with quote Back to top

Its all the same crew. T4T is the heavy-bomber mod it always was. All of the same people still follow and work on it...many, don't even post here.
Remember, the mod(s) can be applied anywhere, it's not necessarily "TW based".

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spelchekOffline



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Post   Posted: Apr 19, 2010 - 10:15 AM Reply with quote Back to top

So mek - you off too? I realise you're staying with the T4T team - but will we be seeing you around here still?

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mekgpOffline



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Post   Posted: Apr 19, 2010 - 11:01 AM Reply with quote Back to top

Oh ya Spelchek...I'll be around. I can't do anything with TW, but..er...I guess I'll set and watch the happenings! Wink

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SilverDolly51Offline



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Post   Posted: Apr 19, 2010 - 11:14 AM Reply with quote Back to top

so T4T crew = bomber, lumino, buster, turnipkiller, snafu, ...?

Quote:
Remember, the mod(s) can be applied anywhere, it's not necessarily "TW based".

I get that, but TW2 seems to be a nice engine to implement the T4T mod. Is there still anyone of the T4T team interested in contributing to TW2? I "understand" that bomber has been banned from the forum, but is he still willing to share the mod in TW2? And if he's not, are the others willing to?

It would be a shame if this nice initiative goes to waste (or at least, isn't reachable through TW2)... Rolling Eyes

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spelchekOffline



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Post   Posted: Apr 19, 2010 - 11:24 AM Reply with quote Back to top

SD, T4T team have settled on a new sim engine being developed to apply their mod too.

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mekgpOffline



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Post   Posted: Apr 19, 2010 - 11:58 AM Reply with quote Back to top

SilverDolly51 wrote:
so T4T crew = bomber, lumino, buster, turnipkiller, snafu, ...?

Quote:
Remember, the mod(s) can be applied anywhere, it's not necessarily "TW based".

I get that, but TW2 seems to be a nice engine to implement the T4T mod. Is there still anyone of the T4T team interested in contributing to TW2? I "understand" that bomber has been banned from the forum, but is he still willing to share the mod in TW2? And if he's not, are the others willing to?

It would be a shame if this nice initiative goes to waste (or at least, isn't reachable through TW2)... Rolling Eyes


Oh hey, anyone can develop a bomber-sim with TW2. Pickup the reins SD and have a go! Wink For our purposes, this engine won't be covering the bases we want to implement.

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SilverDolly51Offline



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Post   Posted: Apr 19, 2010 - 01:24 PM Reply with quote Back to top

Quote:
SD, T4T team have settled on a new sim engine being developed to apply their mod too.

Any word on which sim is being looked at?

Quote:
Oh hey, anyone can develop a bomber-sim with TW2. Pickup the reins SD and have a go!

Eh eh eh no thanks, I'm flooded in work for the next 4 years Laughing Crying or Very sad Rolling Eyes Smile

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spelchekOffline



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Post   Posted: Apr 20, 2010 - 07:50 PM Reply with quote Back to top

Quote:
Any word on which sim is being looked at?


http://cms.simtechnologies.de/index.php

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ClipperOffline



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Post   Posted: Apr 20, 2010 - 10:22 PM Reply with quote Back to top

Tried signing up but no dice at the T4T site. I get the impression that engine isn't OSX, or is it?

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perilOffline



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Post   Posted: Apr 21, 2010 - 01:17 AM Reply with quote Back to top

Quote:
I'm pleased to announce the first public release of the technology demonstrator.

Key Features:
1. Multi-Plattform: works with Windows 32bit, Linux 32bit (tested with XP SP3, Vista and Ubuntu 9.04, 9.10)
2. Java Based, technologies: Java3D, JOAL, JInput, Batik
3. (still) native flight simulation engine also in use with FlightGear (the JSBSim)
4. CLOD Terrain Optimizing Engine
5. Real World height data from SRTM GTOPO 30 v.4 Dataset (world height data packed qualityloss in 13GB)
6. Aircraft performance described in XML format (very accessible)
7. SVG Renderer for GUI (entire gui is implemented in XML + JavaScript).
8. Visual model from F-16D (my old model)
9. Flight dynamics from F-22A (so don't wonder about performance Very Happy)

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spelchekOffline



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Post   Posted: Apr 21, 2010 - 01:37 AM Reply with quote Back to top

Doesn't look like it Clip. Howareya, anyway?

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mekgpOffline



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Post   Posted: Apr 21, 2010 - 12:18 PM Reply with quote Back to top

According to the dev, its just not been tested on that platform because he's not got a Mac setting around! Wink

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SilverDolly51Offline



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Post   Posted: Apr 21, 2010 - 12:49 PM Reply with quote Back to top

mmh, interesting Wink Very Happy

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